
What deeply impresses me is the ability to sculpt having a ready made cycles shader-light setup and have a textured (box blended mapping) preview in seconds. It's something that exists in 3dcoat wish lists long time now. On the other hand, what I like on this dyna topology thing are the tools behavior and the useful properties-parameters of tool palette. Now, if I stroke having less dense parameters on a already sculpted area it alters artwork. This is wrong in fact as there should be one only reduce tool. Reduce-add commands already exist under any brush as property. (a tip for nVidia users, under T palette/sculpt mode, turn "front faces only" on. For the moment we prefer a flat shader as there isn't an w key for wireframes. As you work it becomes denser and smoother. Very interesting to some, a useless thing to the contrary, I'm highly impressed. It's far away from approaches that game industry loves, but it's a new innovative way. What's innovating? The ability to sculpt and have such wonderful and fast previews from time to time. Recently blender cycles and blender sculpting (dynatopo) are under rapid and innovating development. I doubt if anyone between us can do it right. What I'm asking from you is months of work on this. What I see in your fine render is a rather small sculpt that someone made it gigantic. What you have done is to divide the square face of the paper in two pieces of equal importance.ĭavid, sharper details is not exactly what I had in mind. Have a square piece of paper, draw a shape. So, to keep watching the surrounding space while sculpting, trying to achieve a flow of shapes all around, to find references of the surrounding shapes into your sculpt. This is what a renderer provides, this is what you'll notice in a real museum (under the influence of such ideas) Light "eats" the mesh and in the end we have a space full of shapes of light and shadow. There isn't any short of clipping path around a mesh, this may exist in our imagination only. Sculpting is all about light and shadows.


Sculpting has little to do with anatomy or such things. Please don't take it as critics.Ī great experiment on what sculpting is about, this could be the title of you post. Very convincing work on compositor David! A good demonstration of what cycles is capable to do with lighting.
